Italy · ★ Supership Battleship
Affondatore
★ Supership battleship: SAP-only main battery, heavy armour, Repair Party and Exhaust Smoke Generator (no torpedoes)
Battleship Commander Skills — verified — 24 skills
Recommended role
★ Supership battleship: SAP-only main battery, heavy armour, Repair Party and Exhaust Smoke Generator (no torpedoes)
Affondatore · Tier 11 Battleship · Balanced playstyle
- 1
Emergency Repair Specialist
1 ptEssential5 out of 5One point that shortens Damage Control Party's cooldown. Affondatore is a big, frequently-burning target, so getting the button back sooner is the cheapest survival gain in the tree.
In game: -3% cooldown of Damage Control Party and Repair Party. · Unlocked from 1 total points.
- 2
Priority Target
2 ptsEssential5 out of 5With a very slow reload you cannot trade blindly — knowing how many ships are aiming at you decides whether you hold the broadside for the salvo or turn away.
In game: Shows the number of enemies currently aiming their main battery at your ship. · Unlocked from 3 total points.
- 3
Adrenaline Rush
3 ptsEssential5 out of 5Affondatore is built to soak damage behind heavy armour, so it spends most of the match at reduced health. On a 40-second-class reload, every reload percentage is a real extra salvo.
In game: For each 1% of HP lost: -0.2% reload time of all armaments and +0.2% continuous AA damage. · Unlocked from 6 total points.
- 4
Fire Prevention Expert
4 ptsEssential5 out of 5Fewer fire zones on a superbattleship-sized hull. The single biggest reduction in incoming damage over a full match, and it protects the Repair Party charges you need later.
In game: -10% fire risk and one fewer maximum simultaneous fire (to three; the superstructure is limited to one fire zone). · Unlocked from 10 total points.
- 5
Improved Repair Party Readiness
3 ptsEssential5 out of 5Affondatore's identity is tanking; faster Repair Party turnaround converts that armour into a much larger effective health pool.
In game: -0.8% Repair Party cooldown for each multiple of the ship's base HP in potential damage; once per battle, +1 Repair Party charge after 2,000,000 potential damage. · Unlocked from 13 total points.
- 6
Basics of Survivability
3 ptsEssential5 out of 5Faster fire and flood repair pairs directly with the Repair Party plan and shortens the time you burn while smoked up.
In game: -15% module restoration, fire extinguishing and flooding recovery time. · Unlocked from 16 total points.
- 7
Emergency Repair Expert
4 ptsEssential5 out of 5An extra Damage Control Party charge. On a ship that plays long, exposed engagements from smoke this is the difference between surviving the last push and burning down.
In game: +1 charge and +10% action time for Damage Control Party and Repair Party (Damage Control Party has unlimited charges on most ships). · Unlocked from 20 total points.
- 8
Consumables Specialist
1 ptRecommended4 out of 5The final point: shorter cooldowns on Repair Party and the Exhaust Smoke Generator, which are Affondatore's two defining consumables.
In game: -7.5% cooldown of consumables, except Damage Control Party and Repair Party (and their special variants). · Unlocked from 21 total points.
Class-based recommendation
Slot 1
Main Armaments Modification 1
Protects the main battery that provides most of the ship's damage.
Slot 2
Damage Control System Modification 1
Improves resistance to fires and flooding during sustained fights.
Slot 3
Aiming Systems Modification 1
Makes long reloads more rewarding by improving salvo accuracy.
Alternative: Artillery Plotting Room Modification 1American battleships carry this in place of Aiming Systems Modification 1.
Slot 4
Damage Control System Modification 2
Shortens the time spent taking fire and flooding damage.
Slot 5
Concealment System Modification 1
Helps the ship disengage and reposition between salvos.
Slot 6
Main Battery Modification 3
Improves main-battery reload for more consistent damage.
Build complete — every recommended skill is already unlocked at 21 points.
- This is a no-reset path: every skill taken at an earlier milestone is still in the final 21-point build, so you never pay to redistribute points.
- Affondatore's damage output is fixed by a slow, SAP-only main battery, so the build spends its points on staying alive and firing more often rather than on shell-type skills.
- Every AP and HE shell skill in the battleship tree is deliberately skipped — the main battery loads semi-armor-piercing shells only, so those skills would be dead points.
- Points are banked once, between 6 and 10, to buy Fire Prevention Expert outright instead of a cheap filler skill the final build would not keep.
- The Repair Party / Damage Control block (Improved Repair Party Readiness, Basics of Survivability, Emergency Repair Expert) is what turns this ship's armour into a genuinely large effective health pool.
- Pick an angle and hold it: your armour rewards bow-in or heavily angled play far more than manoeuvring for better shots.
- Treat every salvo as expensive. With a very long reload, waiting two seconds for a broadside beats firing at a bow-on target.
- SAP ignores fire chance entirely — aim at cruiser and destroyer superstructures and at battleship broadsides rather than trying to start fires.
- Use the Exhaust Smoke Generator to break a focus, reposition, or cover a retreat; it is a disengagement tool, not a permanent firing position.
- You carry no torpedoes, so never plan a close-in trade that depends on finishing a target quickly — let the armour and Repair Party win the long exchange.
Ship class / skill tree
Battleship Commander Skills
Corrected from Destroyer — verified against the current PC ship page
Main battery ammunition
SAP only (406 mm)
No AP or HE shell — AP/HE skills do not apply
Commander skill points
1 – 21
Progression milestones at 1/3/6/10/13/16/20/21
Final 21-point build
Emergency Repair Specialist 1 · Priority Target 2 · Adrenaline Rush 3 · Fire Prevention Expert 4 · Improved Repair Party Readiness 3 · Basics of Survivability 3 · Emergency Repair Expert 4 · Consumables Specialist 1
Unverified — Total 21 — curated, not an official recommendation
Only values confirmed from the supplied sources are listed. Unverified numbers such as reload, detection, hit points, radar range/duration and torpedo range are deliberately omitted.
Skill data: Skill names, point costs and effects taken from the current World of Warships Wiki battleship skill list (Aug/Sep 2026).
Build: Class correction and ship characteristics: current World of Warships PC ship page for Affondatore — Italian ★ battleship with a 16 x 406 mm main battery that fires SAP shells only, a long main battery reload, heavy armour, no torpedo armament, and a Damage Control Party / Repair Party / Exhaust Smoke Generator consumable set. This app previously listed the ship as an Italian destroyer; that fleet record was corrected in place. Skill mechanics: the verified Battleship commander skill catalog in this app. Progression: curated beginner-safe no-reset recommendation — not an official Wargaming build.
Super-Heavy AP Shells
3 ptsAvoid / Inefficient1 out of 5Avoid — this modifies AP shell behaviour. Affondatore's 406 mm guns fire semi-armor-piercing shells, so the skill never applies to your main damage.
Inertia Fuse for HE Shells
2 ptsAvoid / Inefficient1 out of 5Avoid — an HE penetration skill on a SAP-only main battery is a dead skill.
Demolition Expert
1 ptAvoid / Inefficient1 out of 5Avoid — this raises HE fire chance and Affondatore has no HE shell in its main battery.
Gun Feeder
1 ptOptional2 out of 5Faster shell-type switching is close to worthless here: Affondatore's main battery loads SAP only, so there is nothing to switch to.
Full skill table for Affondatore
Battleship Commander Skills — 24 skills, 6 per row
Laid out like the in-game tree for this class. Each row is one point cost.
- Gun FeederOptional2 out of 5
- Demolition ExpertAvoid / Inefficient1 out of 5
- Consumables SpecialistRecommended4 out of 5
- Emergency Repair SpecialistEssential5 out of 5
- Incoming Fire AlertSituational3 out of 5
- Preventive MaintenanceRecommended4 out of 5
- Grease the GearsRecommended4 out of 5
- Inertia Fuse for HE ShellsAvoid / Inefficient1 out of 5
- BriskRecommended4 out of 5
- VigilanceRecommended4 out of 5
- Priority TargetEssential5 out of 5
- AA Defense and ASW ExpertSituational3 out of 5
- Super-Heavy AP ShellsAvoid / Inefficient1 out of 5
- Long-Range Secondary Battery ShellsSituational3 out of 5
- Adrenaline RushEssential5 out of 5
- Basics of SurvivabilityEssential5 out of 5
- Improved Repair Party ReadinessEssential5 out of 5
- Focus Fire TrainingSituational3 out of 5
- FuriousSituational3 out of 5
- Manual Secondary Battery AimingSituational3 out of 5
- Close Quarters CombatSituational3 out of 5
- Emergency Repair ExpertEssential5 out of 5
- Concealment ExpertSituational3 out of 5
- Fire Prevention ExpertEssential5 out of 5
Showing 24 of 24 battleship commander skills , rated for Affondatore.
Emergency Repair Specialist
1 ptEssential5 out of 5-3% cooldown of Damage Control Party and Repair Party.
One point that shortens Damage Control Party's cooldown. Affondatore is a big, frequently-burning target, so getting the button back sooner is the cheapest survival gain in the tree.
Priority Target
2 ptsEssential5 out of 5Shows the number of enemies currently aiming their main battery at your ship.
With a very slow reload you cannot trade blindly — knowing how many ships are aiming at you decides whether you hold the broadside for the salvo or turn away.
Adrenaline Rush
3 ptsEssential5 out of 5For each 1% of HP lost: -0.2% reload time of all armaments and +0.2% continuous AA damage.
Affondatore is built to soak damage behind heavy armour, so it spends most of the match at reduced health. On a 40-second-class reload, every reload percentage is a real extra salvo.
Basics of Survivability
3 ptsEssential5 out of 5-15% module restoration, fire extinguishing and flooding recovery time.
Faster fire and flood repair pairs directly with the Repair Party plan and shortens the time you burn while smoked up.
Improved Repair Party Readiness
3 ptsEssential5 out of 5-0.8% Repair Party cooldown for each multiple of the ship's base HP in potential damage; once per battle, +1 Repair Party charge after 2,000,000 potential damage.
Affondatore's identity is tanking; faster Repair Party turnaround converts that armour into a much larger effective health pool.
Emergency Repair Expert
4 ptsEssential5 out of 5+1 charge and +10% action time for Damage Control Party and Repair Party (Damage Control Party has unlimited charges on most ships).
An extra Damage Control Party charge. On a ship that plays long, exposed engagements from smoke this is the difference between surviving the last push and burning down.
Fire Prevention Expert
4 ptsEssential5 out of 5-10% fire risk and one fewer maximum simultaneous fire (to three; the superstructure is limited to one fire zone).
Fewer fire zones on a superbattleship-sized hull. The single biggest reduction in incoming damage over a full match, and it protects the Repair Party charges you need later.
Consumables Specialist
1 ptRecommended4 out of 5-7.5% cooldown of consumables, except Damage Control Party and Repair Party (and their special variants).
The final point: shorter cooldowns on Repair Party and the Exhaust Smoke Generator, which are Affondatore's two defining consumables.
Preventive Maintenance
1 ptRecommended4 out of 5-30% risk of module incapacitation; +15% survivability of secondary and AA mounts.
Fewer module incapacitations. A perfectly reasonable one-point swap if you keep losing main battery turrets.
Grease the Gears
2 ptsRecommended4 out of 5+20% main battery turret traverse speed.
Faster turret traverse. Genuinely useful on a slow-firing ship where a missed traverse costs a whole reload cycle.
Brisk
2 ptsRecommended4 out of 5+10% ship speed while your ship is undetected.
A little extra speed while undamaged helps a heavy ship reach the position it wants to hold.
Vigilance
2 ptsRecommended4 out of 5+25% enemy torpedo acquisition range; +7% torpedo protection.
Affondatore carries no torpedoes of its own and turns slowly, so earlier warning of incoming torpedoes has real value.
Incoming Fire Alert
1 ptSituational3 out of 5Warns you about a main battery salvo fired at your ship from more than 4.5 km away.
Useful at long range, but Affondatore is usually being shot at constantly, so the warning stops being informative.
AA Defense and ASW Expert
2 ptsSituational3 out of 5+15% continuous AA and flak damage; +10% depth charge damage; -40% consumable reload/preparation time while AA is active.
Take it if you consistently meet carriers or submarines; otherwise the points do more in the survivability block.
Long-Range Secondary Battery Shells
3 ptsSituational3 out of 5+20% secondary battery firing range.
Same reasoning: a secondary-build skill on a main-battery ship.
Focus Fire Training
3 ptsSituational3 out of 5+1 flak shell; -15% Airstrike reload; -10% aircraft preparation time where applicable; +1.5% priority sector damage and +25% sector reinforcement speed.
Helps when several ships focus you at range, but it does nothing for the salvos that matter most — the ones fired at you from close in.
Furious
4 ptsSituational3 out of 5While a fire or flooding is active: -10% main battery reload for the first instance, and a further -5% for each additional instance, up to five.
Fire chance is tied to HE, which Affondatore does not fire.
Manual Secondary Battery Aiming
4 ptsSituational3 out of 5Permanent -10% secondary battery reload and -10% secondary dispersion; when firing at a priority target, dispersion improves to -50% over 45 seconds.
The secondaries exist but are not the reason to play the ship; four points here buy less than four points of survivability.
Close Quarters Combat
4 ptsSituational3 out of 5-10% main battery reload while an enemy ship is spotted within your secondary battery firing range.
Affondatore can brawl thanks to its armour, but it is not a secondary-focused brawler like Schlieffen, so this is a playstyle choice rather than a core pick.
Concealment Expert
4 ptsSituational3 out of 5-10% ship detectability radius.
Concealment on a supership-sized battleship is poor even after the bonus; the Exhaust Smoke Generator is your real disengagement tool.
Gun Feeder
1 ptOptional2 out of 5-40% minimum main battery shell-type switching time.
Faster shell-type switching is close to worthless here: Affondatore's main battery loads SAP only, so there is nothing to switch to.
Demolition Expert
1 ptAvoid / Inefficient1 out of 5+1% chance of setting a fire with main and secondary battery HE shells; +15% explosion radius of munitions, except depth charges used against submarines.
Avoid — this raises HE fire chance and Affondatore has no HE shell in its main battery.
Inertia Fuse for HE Shells
2 ptsAvoid / Inefficient1 out of 5+25% HE shell armour penetration; base HE fire chance is halved.
Avoid — an HE penetration skill on a SAP-only main battery is a dead skill.
Super-Heavy AP Shells
3 ptsAvoid / Inefficient1 out of 5+7.5% AP shell damage; -10% damage received from fires and flooding; +25% fire and flooding duration. Does not increase AP penetration.
Avoid — this modifies AP shell behaviour. Affondatore's 406 mm guns fire semi-armor-piercing shells, so the skill never applies to your main damage.