Italy · Tier VII Cruiser
Gorizia
Italy heavy cruiser: AP damage from cover
Cruiser Commander Skills — verified — 24 skills
Recommended role
Italy heavy cruiser: AP damage from cover
Gorizia · Tier 7 Cruiser · Balanced playstyle
- 1
Last Stand
1 ptEssential5 out of 5Keeps you moving with a knocked-out engine or rudder — cruisers lose both constantly.
In game: The ship keeps moving and steering with incapacitated engine or steering gears. · Unlocked from 1 total points.
- 2
Priority Target
2 ptsEssential5 out of 5Tells you when to stop shooting and start dodging.
In game: Shows how many enemies are currently aiming at your ship. · Unlocked from 3 total points.
- 3
Adrenaline Rush
3 ptsEssential5 out of 5Faster reload as your health drops.
In game: Reload speed improves as your ship loses hit points. · Unlocked from 6 total points.
- 4
Heavy AP Shells
3 ptsEssential5 out of 5Improves AP damage, but only on main batteries of 190 mm and above.
In game: AP shell damage +5% for main battery calibre 190 mm and above. · Unlocked from 9 total points.
- 5
Superintendent
3 ptsRecommended4 out of 5An extra charge of every consumable — more heals, more radar, more hydro.
In game: +1 charge to consumables, excluding those with unlimited charges and Squadron consumables. · Unlocked from 12 total points.
- 6
Concealment Expert
4 ptsRecommended4 out of 5Lower detection means you choose your fights and can disengage after a trade.
In game: Reduces the ship's detectability radius. · Unlocked from 16 total points.
- 7
Survivability Expert
3 ptsRecommended4 out of 5Extra hit points can be the difference between surviving a salvo and returning to port.
In game: Increases the ship's maximum hit points per tier. · Unlocked from 19 total points.
- 8
Demolition Expert
1 ptRecommended4 out of 5Cheap extra fire chance; excellent filler on an HE cruiser.
In game: Increases the chance of setting a fire with HE shells. · Unlocked from 20 total points.
- 9
Grease the Gears
1 ptRecommended4 out of 5Faster turret traverse, so more shells land while kiting.
In game: Improves main battery turret traverse speed. · Unlocked from 21 total points.
Class-based recommendation
Slot 1
Main Armaments Modification 1
Keeps the main guns and torpedo tubes working after incoming hits.
Slot 2
Damage Control System Modification 1
Reduces the risk of fires and flooding while under fire.
Alternative: Engine Room ProtectionChoose this if losing engine or steering is the bigger problem for you.
Slot 3
Aiming Systems Modification 1
Improves main-battery accuracy for more reliable salvos.
Slot 4
Steering Gears Modification 1
Helps the ship respond faster when dodging incoming fire.
Build complete — every recommended skill is already unlocked at 21 points.
- This is a no-reset path: every skill taken earlier is still in the final 21-point build, so you never pay to redistribute points.
- A heavy-cruiser battery makes Heavy AP Shells a real damage gain.
- Concealment Expert lets you re-enter the fight on your own terms.
- Points are only spent when the next skill in the plan is fully affordable — intermediate points are banked rather than wasted.
- Open fire only when an island or a friendly ship covers your retreat line.
- Keep the ship turning: a cruiser holding a straight line is the easiest citadel in the game.
- Use Priority Target as your cue to stop shooting and start dodging.
- Save one consumable charge for the disengage rather than spending everything in the first fight.
Skill data: Skill names, point costs and effects verified against the supplied in-game screenshots.
Build: Curated beginner-safe no-reset progression built only from this app's verified class skill catalog (current World of Warships PC sources). Ship role reflects the ship's well-known in-game character; no numeric ship statistics are claimed. Not an official Wargaming build.
Inertia Fuse for HE Shells
4 ptsOptional2 out of 5Optional: more HE penetration for far fewer fires.
Focus Fire Training
2 ptsOptional2 out of 5Optional: secondaries are rarely a cruiser's damage source.
Full skill table for Gorizia
Cruiser Commander Skills — 24 skills, 6 per row
Laid out like the in-game tree for this class. Each row is one point cost.
- Grease the GearsRecommended4 out of 5
- Demolition ExpertRecommended4 out of 5
- Gun FeederSituational3 out of 5
- Incoming Fire AlertSituational3 out of 5
- Last StandEssential5 out of 5
- Swift FishSituational3 out of 5
- Consumable SpecialistSituational3 out of 5
- Consumable EnhancementsRecommended4 out of 5
- Eye in the SkySituational3 out of 5
- Priority TargetEssential5 out of 5
- Focus Fire TrainingOptional2 out of 5
- Fill the TubesSituational3 out of 5
- Heavy HE and SAP ShellsSituational3 out of 5
- Pack a PunchSituational3 out of 5
- Adrenaline RushEssential5 out of 5
- Heavy AP ShellsEssential5 out of 5
- SuperintendentRecommended4 out of 5
- Survivability ExpertRecommended4 out of 5
- OutnumberedSituational3 out of 5
- Top Grade GunnerSituational3 out of 5
- Concealment ExpertRecommended4 out of 5
- AA Defense and ASW ExpertSituational3 out of 5
- Radio LocationSituational3 out of 5
- Inertia Fuse for HE ShellsOptional2 out of 5
Showing 24 of 24 cruiser commander skills , rated for Gorizia.
Last Stand
1 ptEssential5 out of 5The ship keeps moving and steering with incapacitated engine or steering gears.
Keeps you moving with a knocked-out engine or rudder — cruisers lose both constantly.
Priority Target
2 ptsEssential5 out of 5Shows how many enemies are currently aiming at your ship.
Tells you when to stop shooting and start dodging.
Adrenaline Rush
3 ptsEssential5 out of 5Reload speed improves as your ship loses hit points.
Faster reload as your health drops.
Heavy AP Shells
3 ptsEssential5 out of 5AP shell damage +5% for main battery calibre 190 mm and above.
Ineffective on main batteries below 190 mm (Brisbane B: 152 mm).
Improves AP damage, but only on main batteries of 190 mm and above.
Grease the Gears
1 ptRecommended4 out of 5Improves main battery turret traverse speed.
Faster turret traverse, so more shells land while kiting.
Demolition Expert
1 ptRecommended4 out of 5Increases the chance of setting a fire with HE shells.
Cheap extra fire chance; excellent filler on an HE cruiser.
Consumable Enhancements
2 ptsRecommended4 out of 5Increases the action time of consumables.
Longer consumable action time.
Superintendent
3 ptsRecommended4 out of 5+1 charge to consumables, excluding those with unlimited charges and Squadron consumables.
An extra charge of every consumable — more heals, more radar, more hydro.
Survivability Expert
3 ptsRecommended4 out of 5Increases the ship's maximum hit points per tier.
Extra hit points can be the difference between surviving a salvo and returning to port.
Concealment Expert
4 ptsRecommended4 out of 5Reduces the ship's detectability radius.
Lower detection means you choose your fights and can disengage after a trade.
Gun Feeder
1 ptSituational3 out of 5Reduces the time needed to switch main battery shell types.
No ship-specific note yet.
Incoming Fire Alert
1 ptSituational3 out of 5Warns you when shells are fired at your ship from long range.
No ship-specific note yet.
Swift Fish
2 ptsSituational3 out of 5Torpedo speed +5%.
No ship-specific note yet.
Consumable Specialist
2 ptsSituational3 out of 5Reduces the reload time of consumables.
Faster consumable reload; competes with Superintendent.
Eye in the Sky
2 ptsSituational3 out of 5Increases the action time of the Spotting Aircraft consumable.
No ship-specific note yet.
Fill the Tubes
2 ptsSituational3 out of 5Speeds up torpedo tube reload.
No ship-specific note yet.
Heavy HE and SAP Shells
3 ptsSituational3 out of 5HE and SAP shell damage +10%. Main battery detectability penalty applies for main battery calibre 149 mm and above.
No ship-specific note yet.
Pack a Punch
3 ptsSituational3 out of 5Torpedo damage +15%.
No ship-specific note yet.
Outnumbered
4 ptsSituational3 out of 5Bonuses when several enemies are close and friendlies are not.
No ship-specific note yet.
Top Grade Gunner
4 ptsSituational3 out of 5Main battery reload improves while the skill's in-game condition is met (see the skill card in port for the exact condition and value).
No ship-specific note yet.
AA Defense and ASW Expert
4 ptsSituational3 out of 5Improves continuous AA damage and ASW aircraft performance.
Situational: worth it only if you regularly escort against carriers.
Radio Location
4 ptsSituational3 out of 5Shows the direction of the nearest enemy ship.
Useful information, but four points is expensive next to Concealment Expert.
Focus Fire Training
2 ptsOptional2 out of 5Improves secondary and AA performance against a priority target.
Optional: secondaries are rarely a cruiser's damage source.
Inertia Fuse for HE Shells
4 ptsOptional2 out of 5Increases HE shell armour penetration but lowers fire chance.
Optional: more HE penetration for far fewer fires.