U.S.A. · Tier X Battleship

Montana

Verified build

Balanced main-gun survivability battleship (mid-range trading and area control)

21

Battleship Commander Skills — verified — 24 skills

Recommended role

Balanced main-gun survivability battleship (mid-range trading and area control)

Montana · Tier 10 Battleship · Balanced playstyle

Points used21/21
Use these skills now
  1. 1

    Emergency Repair Specialist

    1 ptEssential5 out of 5

    One point that shortens Damage Control Party's cooldown. Montana is a fire magnet and wants its damage control back quickly.

    In game: -3% cooldown of Damage Control Party and Repair Party. · Unlocked from 1 total points.

  2. 2

    Grease the Gears

    2 ptsEssential5 out of 5

    Montana's twelve 406 mm guns turn slowly; faster traverse means you can keep firing while you angle.

    In game: +20% main battery turret traverse speed. · Unlocked from 3 total points.

  3. 3

    Adrenaline Rush

    3 ptsEssential5 out of 5

    Montana has a large hit point pool and expects to trade damage, so the reload bonus is active for most of a match.

    In game: For each 1% of HP lost: -0.2% reload time of all armaments and +0.2% continuous AA damage. · Unlocked from 6 total points.

  4. 4

    Concealment Expert

    4 ptsEssential5 out of 5

    Lower detection is the cheapest way to control your engagements and disengage when focused.

    In game: -10% ship detectability radius. · Unlocked from 10 total points.

  5. 5

    Fire Prevention Expert

    4 ptsEssential5 out of 5

    Fewer fire zones is the single strongest survivability skill for a battleship that everyone spams HE at.

    In game: -10% fire risk and one fewer maximum simultaneous fire (to three; the superstructure is limited to one fire zone). · Unlocked from 14 total points.

  6. 6

    Super-Heavy AP Shells

    3 ptsEssential5 out of 5

    Montana's American super-heavy AP is its main damage tool; this build leans on the guns rather than secondaries.

    In game: +7.5% AP shell damage; -10% damage received from fires and flooding; +25% fire and flooding duration. Does not increase AP penetration. · Unlocked from 17 total points.

  7. 7

    Basics of Survivability

    3 ptsEssential5 out of 5

    Faster fire, flooding and module repair pairs directly with Montana's Enhanced Repair Party.

    In game: -15% module restoration, fire extinguishing and flooding recovery time. · Unlocked from 20 total points.

  8. 8

    Gun Feeder

    1 ptRecommended4 out of 5

    The final 1 point: faster shell switching so you can punish a suddenly broadside cruiser with AP.

    In game: -40% minimum main battery shell-type switching time. · Unlocked from 21 total points.

Recommended Upgrades

Class-based recommendation

  1. Slot 1

    Main Armaments Modification 1

    Protects the main battery that provides most of the ship's damage.

  2. Slot 2

    Damage Control System Modification 1

    Improves resistance to fires and flooding during sustained fights.

  3. Slot 3

    Aiming Systems Modification 1

    Makes long reloads more rewarding by improving salvo accuracy.

    Alternative: Artillery Plotting Room Modification 1American battleships carry this in place of Aiming Systems Modification 1.

  4. Slot 4

    Damage Control System Modification 2

    Shortens the time spent taking fire and flooding damage.

  5. Slot 5

    Concealment System Modification 1

    Helps the ship disengage and reposition between salvos.

  6. Slot 6

    Main Battery Modification 3

    Improves main-battery reload for more consistent damage.

Next recommended skill

Build complete — every recommended skill is already unlocked at 21 points.

Why this build?
  • This is a no-reset path: every skill taken at an earlier milestone is still in the final 21-point build, so you never pay to redistribute points.
  • Between 6 and 10 and again between 10 and 14 you bank points, because the two 4-point survivability and concealment skills are worth waiting for.
  • Montana is better at short and medium range than at extreme range, so concealment and durability let you get to a working range and stay there.
  • The build is deliberately main-gun and survivability focused; no secondary-brawling skills are used.
  • Basics of Survivability works with Montana's Enhanced Repair Party — you burn less and heal what you do burn faster.
How to play this ship
  • Fight at short to medium range where your dispersion behaves and your twelve guns actually land.
  • Angle constantly: your armour is good, but only when you are not showing full broadside.
  • Use AP by default and switch to HE only against heavily angled battleships.
  • Hold Repair Party until you have several fires or a flood, then heal the whole batch at once.
  • Stay close enough to a cruiser or destroyer that your strong AA and their spotting both matter.
Verified ship values

Ship class / skill tree

Battleship Commander Skills

Verified — 24 skills, 6 per row

Main battery

12 × 406 mm

Super-heavy AP shells

Commander skill points

1 – 21

Progression milestones at 1/3/6/10/14/17/20/21

Final 21-point build

Emergency Repair Specialist 1 · Grease the Gears 2 · Adrenaline Rush 3 · Concealment Expert 4 · Fire Prevention Expert 4 · Super-Heavy AP Shells 3 · Basics of Survivability 3 · Gun Feeder 1

Unverified — Total 21 — curated prototype, not an official recommendation

Only values confirmed from the supplied sources are listed. Unverified numbers such as reload, detection, hit points, radar range/duration and torpedo range are deliberately omitted.

Sources

Skill data: Skill names, point costs and effects taken from the current World of Warships Wiki battleship skill list (Aug/Sep 2026).

Build: Ship characteristics: current World of Warships Wiki Montana page (12 × 406 mm, Enhanced Repair Party, Artillery Plotting Room Modification 2 available, strong AA). Skill mechanics: the verified Battleship commander skill catalog in this app. Progression: curated beginner-safe no-reset recommendation — not an official Wargaming build.

Avoid / low priority skills

Long-Range Secondary Battery Shells

3 ptsOptional2 out of 5

Belongs to a secondary brawling build, which Montana does worse than the German battleships.

Manual Secondary Battery Aiming

4 ptsOptional2 out of 5

Four points into secondaries you do not build around.

Close Quarters Combat

4 ptsOptional2 out of 5

Rewards short-range brawling; Montana is better at short to medium range but should not seek knife fights.

Inertia Fuse for HE Shells

2 ptsOptional2 out of 5

An HE skill on a ship whose value is super-heavy AP.

Incoming Fire Alert

1 ptOptional2 out of 5

Marginal on a ship that cannot dodge long-range salvos anyway.

Full skill table for Montana

Battleship Commander Skills — 24 skills, 6 per row

Laid out like the in-game tree for this class. Each row is one point cost.

1 pt
  • Gun FeederRecommended4 out of 5
  • Demolition ExpertSituational3 out of 5
  • Consumables SpecialistSituational3 out of 5
  • Emergency Repair SpecialistEssential5 out of 5
  • Incoming Fire AlertOptional2 out of 5
  • Preventive MaintenanceRecommended4 out of 5
2 pts
  • Grease the GearsEssential5 out of 5
  • Inertia Fuse for HE ShellsOptional2 out of 5
  • BriskSituational3 out of 5
  • VigilanceSituational3 out of 5
  • Priority TargetSituational3 out of 5
  • AA Defense and ASW ExpertSituational3 out of 5
3 pts
  • Super-Heavy AP ShellsEssential5 out of 5
  • Long-Range Secondary Battery ShellsOptional2 out of 5
  • Adrenaline RushEssential5 out of 5
  • Basics of SurvivabilityEssential5 out of 5
  • Improved Repair Party ReadinessRecommended4 out of 5
  • Focus Fire TrainingSituational3 out of 5
4 pts
  • FuriousSituational3 out of 5
  • Manual Secondary Battery AimingOptional2 out of 5
  • Close Quarters CombatOptional2 out of 5
  • Emergency Repair ExpertRecommended4 out of 5
  • Concealment ExpertEssential5 out of 5
  • Fire Prevention ExpertEssential5 out of 5

Showing 24 of 24 battleship commander skills , rated for Montana.

  • Emergency Repair Specialist

    1 pt
    Essential5 out of 5

    -3% cooldown of Damage Control Party and Repair Party.

    One point that shortens Damage Control Party's cooldown. Montana is a fire magnet and wants its damage control back quickly.

  • Grease the Gears

    2 pts
    Essential5 out of 5

    +20% main battery turret traverse speed.

    Montana's twelve 406 mm guns turn slowly; faster traverse means you can keep firing while you angle.

  • Super-Heavy AP Shells

    3 pts
    Essential5 out of 5

    +7.5% AP shell damage; -10% damage received from fires and flooding; +25% fire and flooding duration. Does not increase AP penetration.

    Montana's American super-heavy AP is its main damage tool; this build leans on the guns rather than secondaries.

  • Adrenaline Rush

    3 pts
    Essential5 out of 5

    For each 1% of HP lost: -0.2% reload time of all armaments and +0.2% continuous AA damage.

    Montana has a large hit point pool and expects to trade damage, so the reload bonus is active for most of a match.

  • Basics of Survivability

    3 pts
    Essential5 out of 5

    -15% module restoration, fire extinguishing and flooding recovery time.

    Faster fire, flooding and module repair pairs directly with Montana's Enhanced Repair Party.

  • Concealment Expert

    4 pts
    Essential5 out of 5

    -10% ship detectability radius.

    Lower detection is the cheapest way to control your engagements and disengage when focused.

  • Fire Prevention Expert

    4 pts
    Essential5 out of 5

    -10% fire risk and one fewer maximum simultaneous fire (to three; the superstructure is limited to one fire zone).

    Fewer fire zones is the single strongest survivability skill for a battleship that everyone spams HE at.

  • Gun Feeder

    1 pt
    Recommended4 out of 5

    -40% minimum main battery shell-type switching time.

    The final 1 point: faster shell switching so you can punish a suddenly broadside cruiser with AP.

  • Preventive Maintenance

    1 pt
    Recommended4 out of 5

    -30% risk of module incapacitation; +15% survivability of secondary and AA mounts.

    Cheap module protection; a fine 1-point substitute for Gun Feeder if your turrets keep dying.

  • Improved Repair Party Readiness

    3 pts
    Recommended4 out of 5

    -0.8% Repair Party cooldown for each multiple of the ship's base HP in potential damage; once per battle, +1 Repair Party charge after 2,000,000 potential damage.

    Strong alternative 3-point pick given Montana's Enhanced Repair Party; swap it for Basics of Survivability if you heal more than you burn.

  • Emergency Repair Expert

    4 pts
    Recommended4 out of 5

    +1 charge and +10% action time for Damage Control Party and Repair Party (Damage Control Party has unlimited charges on most ships).

    A larger damage control upgrade, but four points is a lot next to Fire Prevention Expert.

  • Demolition Expert

    1 pt
    Situational3 out of 5

    +1% chance of setting a fire with main and secondary battery HE shells; +15% explosion radius of munitions, except depth charges used against submarines.

    Montana earns far more with AP than with HE fires.

  • Consumables Specialist

    1 pt
    Situational3 out of 5

    -7.5% cooldown of consumables, except Damage Control Party and Repair Party (and their special variants).

    Cheap consumable cooldown; reasonable filler if you drop Gun Feeder.

  • Brisk

    2 pts
    Situational3 out of 5

    +10% ship speed while your ship is undetected.

    A little extra speed helps a ship that struggles to rotate flanks.

  • Vigilance

    2 pts
    Situational3 out of 5

    +25% enemy torpedo acquisition range; +7% torpedo protection.

    Better torpedo warning matters in close-quarters maps where Montana is slow to turn.

  • Priority Target

    2 pts
    Situational3 out of 5

    Shows the number of enemies currently aiming their main battery at your ship.

    Useful information, but Montana can usually afford to take the first salvo while it keeps firing.

  • AA Defense and ASW Expert

    2 pts
    Situational3 out of 5

    +15% continuous AA and flak damage; +10% depth charge damage; -40% consumable reload/preparation time while AA is active.

    Montana's AA is already strong; take this only if carriers are common in your games.

  • Focus Fire Training

    3 pts
    Situational3 out of 5

    +1 flak shell; -15% Airstrike reload; -10% aircraft preparation time where applicable; +1.5% priority sector damage and +25% sector reinforcement speed.

    Secondary-oriented. Montana's secondaries are decent but not the plan here.

  • Furious

    4 pts
    Situational3 out of 5

    While a fire or flooding is active: -10% main battery reload for the first instance, and a further -5% for each additional instance, up to five.

    A secondary-oriented pick; this build is deliberately main-gun and survivability focused.

  • Incoming Fire Alert

    1 pt
    Optional2 out of 5

    Warns you about a main battery salvo fired at your ship from more than 4.5 km away.

    Marginal on a ship that cannot dodge long-range salvos anyway.

  • Inertia Fuse for HE Shells

    2 pts
    Optional2 out of 5

    +25% HE shell armour penetration; base HE fire chance is halved.

    An HE skill on a ship whose value is super-heavy AP.

  • Long-Range Secondary Battery Shells

    3 pts
    Optional2 out of 5

    +20% secondary battery firing range.

    Belongs to a secondary brawling build, which Montana does worse than the German battleships.

  • Manual Secondary Battery Aiming

    4 pts
    Optional2 out of 5

    Permanent -10% secondary battery reload and -10% secondary dispersion; when firing at a priority target, dispersion improves to -50% over 45 seconds.

    Four points into secondaries you do not build around.

  • Close Quarters Combat

    4 pts
    Optional2 out of 5

    -10% main battery reload while an enemy ship is spotted within your secondary battery firing range.

    Rewards short-range brawling; Montana is better at short to medium range but should not seek knife fights.