U.S.S.R. · Tier VI Submarine
S-1
U.S.S.R. submarine: homing torpedo attacks from depth
Submarine Commander Skills — verified — 20 skills
Recommended role
U.S.S.R. submarine: homing torpedo attacks from depth
S-1 · Tier 6 Submarine · Balanced playstyle
- 1
Liquidator
1 ptEssential5 out of 5One point for more flooding on every torpedo hit.
In game: +30% flooding chance (multiplicative) from your torpedo hits. · Unlocked from 1 total points.
- 2
Last Stand
2 ptsEssential5 out of 5Keeps you manoeuvring with damaged engine or diving planes — vital when escaping.
In game: The engine and steering gears remain partially operational while incapacitated, so you keep moving and steering. · Unlocked from 3 total points.
- 3
Preventive Maintenance
2 ptsEssential5 out of 5Protects the same fragile modules Last Stand covers.
In game: -30% risk of module incapacitation. · Unlocked from 5 total points.
- 4
Sonarman
3 ptsEssential5 out of 5Longer ping duration gives more time to line up a homing salvo.
In game: +25% duration of a once-highlighted ping sector; -15% duration of a twice-highlighted ping sector. · Unlocked from 8 total points.
- 5
Adrenaline Rush
4 ptsRecommended4 out of 5Faster torpedo and sonar reload as your health drops.
In game: For each 1% of HP lost: -0.25% torpedo reload, -0.25% Sonar reload, -0.25% secondary battery reload and -0.25% main battery reload. · Unlocked from 12 total points.
- 6
Torpedo Aiming Master
4 ptsRecommended4 out of 5More damage on double-pinged sections — the main damage skill.
In game: +15% homing torpedo damage against a twice-highlighted sonar-ping sector. · Unlocked from 16 total points.
- 7
Improved Battery Efficiency
4 ptsRecommended4 out of 5Faster dive-capacity recharge, so you can stay hidden more often.
In game: While dive capacity is below 50%: +25% dive capacity recharge rate on the surface. · Unlocked from 20 total points.
- 8
Helmsman
1 ptRecommended4 out of 5Sharper handling right after a Hydrophone use, which is when you reposition.
In game: For 15 s after using the Hydrophone: -10% rudder shift time and -10% diving plane shift time. · Unlocked from 21 total points.
Class-based recommendation
Slot 1
Sonar Modification 1
Protects the sonar used to guide homing torpedoes.
Slot 2
Sonar Modification 2
Supports quicker target acquisition when pinging.
Slot 3
Dive Capacity Modification 1
Recharges dive capacity faster for more underwater time.
Slot 4
Submarine Steering Gears
Improves underwater handling when repositioning or escaping.
Build complete — every recommended skill is already unlocked at 21 points.
- This is a no-reset path: every skill taken earlier is still in the final 21-point build, so you never pay to redistribute points.
- Ping quality and torpedo damage are the submarine's whole damage model.
- Battery efficiency and Last Stand are what let you escape after the attack.
- Points are only spent when the next skill in the plan is fully affordable — intermediate points are banked rather than wasted.
- Approach at maximum depth, come up to periscope depth only to ping, then dive again.
- Ping twice on the same section before firing: single pings do far less damage.
- Stay away from destroyers and ships with depth charges until they are busy with someone else.
- Watch your battery: surfacing next to an enemy with an empty battery ends the game for you.
Skill data: Skill names, point costs and effects taken from the current World of Warships Wiki commander skill list (last edited 11 Aug 2026). The submarine tree is structurally different: 20 skills, 5 per point-cost row.
Build: Curated beginner-safe no-reset progression built only from this app's verified class skill catalog (current World of Warships PC sources). Ship role reflects the ship's well-known in-game character; no numeric ship statistics are claimed. Not an official Wargaming build.
Enlarged Propeller Shaft
4 ptsOptional2 out of 5Optional: surface speed does nothing at maximum depth.
Watchful
3 ptsOptional2 out of 5Optional: extra awareness, but it competes with survival skills.
Full skill table for S-1
Submarine Commander Skills — 20 skills, 5 per row
Laid out like the in-game tree for this class. Each row is one point cost.
- Enhanced SonarSituational3 out of 5
- LiquidatorEssential5 out of 5
- HelmsmanRecommended4 out of 5
- Priority TargetSituational3 out of 5
- Incoming Fire AlertRecommended4 out of 5
- Improved Battery CapacitySituational3 out of 5
- Torpedo Crew TrainingSituational3 out of 5
- Consumables EnhancementsSituational3 out of 5
- Preventive MaintenanceEssential5 out of 5
- Last StandEssential5 out of 5
- Enhanced Impulse GeneratorSituational3 out of 5
- SonarmanEssential5 out of 5
- Consumables SpecialistSituational3 out of 5
- WatchfulOptional2 out of 5
- SuperintendentSituational3 out of 5
- Adrenaline RushRecommended4 out of 5
- Torpedo Aiming MasterRecommended4 out of 5
- Sonarman ExpertSituational3 out of 5
- Improved Battery EfficiencyRecommended4 out of 5
- Enlarged Propeller ShaftOptional2 out of 5
Showing 20 of 20 submarine commander skills , rated for S-1.
Liquidator
1 ptEssential5 out of 5+30% flooding chance (multiplicative) from your torpedo hits.
One point for more flooding on every torpedo hit.
Preventive Maintenance
2 ptsEssential5 out of 5-30% risk of module incapacitation.
Does not apply to secondary or AA batteries.
Protects the same fragile modules Last Stand covers.
Last Stand
2 ptsEssential5 out of 5The engine and steering gears remain partially operational while incapacitated, so you keep moving and steering.
Keeps you manoeuvring with damaged engine or diving planes — vital when escaping.
Sonarman
3 ptsEssential5 out of 5+25% duration of a once-highlighted ping sector; -15% duration of a twice-highlighted ping sector.
Longer ping duration gives more time to line up a homing salvo.
Helmsman
1 ptRecommended4 out of 5For 15 s after using the Hydrophone: -10% rudder shift time and -10% diving plane shift time.
Sharper handling right after a Hydrophone use, which is when you reposition.
Incoming Fire Alert
1 ptRecommended4 out of 5Warns you about a main battery salvo fired at your ship from more than 4.5 km away.
A cheap final point: warning when long-range shells are on the way.
Adrenaline Rush
4 ptsRecommended4 out of 5For each 1% of HP lost: -0.25% torpedo reload, -0.25% Sonar reload, -0.25% secondary battery reload and -0.25% main battery reload.
Faster torpedo and sonar reload as your health drops.
Torpedo Aiming Master
4 ptsRecommended4 out of 5+15% homing torpedo damage against a twice-highlighted sonar-ping sector.
Only works with homing (acoustic) torpedoes.
More damage on double-pinged sections — the main damage skill.
Improved Battery Efficiency
4 ptsRecommended4 out of 5While dive capacity is below 50%: +25% dive capacity recharge rate on the surface.
Faster dive-capacity recharge, so you can stay hidden more often.
Enhanced Sonar
1 ptSituational3 out of 5While your submarine is detected: -10% Sonar reload time.
Situational: only works while you are detected.
Priority Target
1 ptSituational3 out of 5Shows the number of opponents currently aiming their main battery at your submarine.
No ship-specific note yet.
Improved Battery Capacity
2 ptsSituational3 out of 5+10% dive capacity; -20% dive capacity recharge rate while on the surface.
No ship-specific note yet.
Torpedo Crew Training
2 ptsSituational3 out of 5While your submarine is detected: -15% torpedo tube reload time.
Situational: detection-gated reload bonus.
Consumables Enhancements
2 ptsSituational3 out of 5+5% action time of your ship's consumables.
No ship-specific note yet.
Enhanced Impulse Generator
3 ptsSituational3 out of 5While dive capacity is below 33%: +15% sonar ping velocity.
No ship-specific note yet.
Consumables Specialist
3 ptsSituational3 out of 5-15% preparation (reload) time of your ship's consumables.
No ship-specific note yet.
Superintendent
3 ptsSituational3 out of 5+1 charge to all mounted consumables.
Situational: an extra consumable charge.
Sonarman Expert
4 ptsSituational3 out of 5If a sector was highlighted within 30 s of using the Hydrophone: +25% ping-effect duration on both once- and twice-highlighted sectors.
Situational: strong for a Hydrophone-heavy playstyle.
Watchful
3 ptsOptional2 out of 5Displays an “in detection range” warning when your otherwise-undetected submarine is inside active Submarine Surveillance, Surveillance Radar or Hydroacoustic Search detection range.
Detection range depends on your current depth under the standard depth rules.
Optional: extra awareness, but it competes with survival skills.
Enlarged Propeller Shaft
4 ptsOptional2 out of 5While dive capacity is below 50%: +18% speed at the surface and at periscope depth.
Does not work at maximum depth.
Optional: surface speed does nothing at maximum depth.